

We recently reached a lifetime revenue of EUR 250 million and celebrated our fifth anniversary. Compared to its competitors, we continuously rank high across app stores and maintain our steady growth. It has a total of 5.8 billion game sessions and a total worldwide playtime of 136,984 years. Armin Busen, InnoGames chief product officer How would you say Forge of Empires compares to other mobile strategy games?įorge of Empires stands out as a long-running successful game. That said, the history-themed strategy game is seeing more mobile installations than ever, which may be spurred by its weekly content updates, promotions that include television commercials, and audience engagement through a web series called InnoGames TV.Īrmin Busen, chief product officer at InnoGames, spoke with AListDaily about the company’s continued growth and how it engages with a global audience between two gaming platforms. Almost all of its games, including Forge of Empires, can be played cross-platform-meaning that users can switch between playing from their computers and mobile devices at any time.

The timing coincides with the gaming company’s strategy to put increased focus on mobile gaming, but it hasn’t forgotten about its browser-based roots. Its success did not go unnoticed, and last year it became the first video game company to be acquired by the Nordic TV broadcaster Modern Times Group (MTG), which currently owns 51 percent of InnoGames’ shares.

Last year, InnoGames brought in EUR 130 million ($147.4 million US), which is a 25 percent increase in revenue over the previous year. Although InnoGames has released multiple browser and mobile games since its founding while still maintaining the Tribal Wars franchise, the company’s most successful game to date is Forge of Empires, which released in 2012 and now boasts over 50 million registered players with a lifetime revenue of EUR 250 million (about $283.4 million US). The German company now has two studios, one in Hamburg and the other in Düsseldorf, with the latter dedicated to developing mobile games. Its first game, Tribal Wars, which released for browsers in 2003, grew so quickly that it prompted the trio to officially found InnoGames in 2007. InnoGames was founded by two brothers with their friend to create a game they wanted to play with their friends.
